3: Nature experience

 

Task

 

Develop the best interactive 3D nature experience in virtual reality within an area of 2 x 2 meters.

Guidelines / Rules

  • Create a 3D VR nature experience for a play area of 2 x 2 meters.  If the viewer will stand, sit or move around is up to the developer.
  • The nature can be completely realistic regarding style and species. However, it can also be merely inspired by nature, ie, it need not to be realistic flora and fauna.
  • The locality is free: land, water, air...
  • Sound must be well integrated into the experience.
  • There must be a measure of interaction and feedback, how much is up to the developer/s. (Example: touching a virtual object makes it fall, motion over the surface triggers things.) Incorporating a gaming aspect is allowed, but in no way required.
  • The experience must last at least 1 minut 30 seconds.
  • The complete nature experience must be made easily available to the jury through a stable link for downloading.
  • One of the following storage services must be used: Dropbox, The Box, Google Drive, Microsoft OneDrive.
  • The link, provided by the participant, shall provide access to a downloadable folder named after the contest category.  If multiple projects, then a separate folder for each project.  The folder/s must contain:
  1. The total project ready to run on the recommended platform.
  2. A text file (PDF or Word) with contact information. If a team, then the names of all team members must be listed.
  • The participant must state the recommended VR equipment to use and ensure that it runs smoothly on the device.

    One of the following VR equipment must be used:
    HTC Vive  or  Oculus Rift

    NOTE: For each platform, see technical specifications: Development resources
  • It is the participant's sole responsibility to ensure that nothing in the finished product (or any step in the creation process, use of software, etc.) violates copyright or licensing laws in any way. The rights to all materials (including, if applicable, the involvement of people) must be owned by the participant and be guaranteed free to use and publish.

 

For more important contest info, read:  CONTEST INFO

 

 

Advice / Suggestions

When creating the nature experience, and designing how to move within the experience, consider the risk of motion sickness (simulator sickness) in VR.

http://phys.org/news/2016-03-virtual-reality-creators-motion-sickness.html

http://www.livescience.com/54478-why-vr-makes-you-sick.html

How are different angles of perspective handled in a natural, pleasant way?

If used, how is a movement over a longer distance handled in the experience?  How is it done in an appropriate way to avoid triggering motion sickness? 

Generally speaking, there exist three alternatives to move over a distance in VR:

 

1. Locked: The viewer moves physically within a defined area (eg. 2x2 meters) and perhaps jumps to other nearby locations by using "teleportation".

2. On rails:  The viewer moves forward automatically, as a passenger, on a set path without the possibility to significantly influence the direction of the journey. 

3. Cockpit: The viewer can, with some mode of transportation, actively control the direction of the travel in the experience, e.g. like a pilot in an airplane.

 

More information can be found online about motion sickness (simulator sickness) in VR and how to avoid causing it.

Here are two web pages with such information:

 

https://developer3.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/

 

Regarding web pages for VR developers, see:  DEVELOPMENT RESOURCES.

 

 

The jury's judging criteria

 

Immersion

How immersive, engaging and captivating is the nature experience? 

 

Innovative and creative approach

Originality, design, world-building, use of the possibilities/advantages of the VR media etc. How intuitive is the interaction? How original is its use? How motivated and naturally integrated into the experience is the interaction and feedback? How does it enhance the environment / experience? 

 

Scalability

How well could the program/experience potentially be scaled up and further developed?

 

The impact on the viewer

What is the overall experience, emotions evoked? How has the surface been utilized in the experience? How well do all aspects of the experience work together: sights, sounds, interaction, feedback, events in the environment? Etc.

 

 

Deadlines / Registration fees:

Early Deadline  -  January 18th, 2018    20 US$

Regular Deadline  -  April 18th, 2018     25 US$

Final Deadline  -  May 20th, 2018          35 US$


NOTE:

No company or organization can enter the contest as the registered participant.  Employees of any company can of course participate as private individuals.  It is possible to participate in the contest as a single individual or as a team with two or more members.  Hence, the term "participant" used in texts covers both cases.  If participating as a team, one person must be chosen to register and handle all contact during the contest. 

 

It is possible to participate in multiple categories with different projects.  It is also possible to participate in multiple categories with the same project adapted to fulfill the criteria of each category.  However, a registration fee is required for each entered category. 
If entering a single category with multiple projects, a separate complete registration is needed for each project.  

 

 

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