Judging process and criteria

On this page you can find the major judging criteria for each contest category. Consider these as guidelines and also inspiration when working with your project.

 

Please note, that you can create an outstanding (winning) project even if you haven’t completely fulfilled every single criterion listed. It is the overall strength of the project that is judged, because somtimes it might be best to focus on certain things and less on others.

 

The judging process will be a collaborative effort and the decisions of the jury will be based on a democratic consensus approach. The decision of the jury is final and cannot be challenged. It will not be altered, unless new relevant information comes to light, which justifies a disqualification.

 

 

MEMBERS OF THE JURY

Kerstin Mühlow, Sweden VR

Per Mühlow, Sweden VR

Joakim Eriksson, VR Lab - Lund University

Palle Von Reybekiel, Världsnaturfonden WWF/WWF Sweden
Magnus Billqvist, Naturskyddsföreningen (Society for the Conservation of Nature)

 

 

 

THE JURY'S JUDGING CRITERIA

CATEGORY 1:  360° Video

 

Immersion

How immersive and engaging is the video as a VR experience? 

 

Innovative and creative approach

Choice of subject, composition, action, editing, storytelling, use of the possibilities/advantages of the VR media etc.

 

The impact on the viewer

Does the video make the viewer think/reflect? Is it perhaps enlighting? How is the message/theme conveyed? Does it evoke an emotional response (any type: beauty, worry, sadness, joy)? Etc.

 

 

CATEGORY 2: AR project - SDG

 

Immersion

How immersive, visual and captivating is the experience? 

 

Innovative and creative approach

How have the possibilities/advantages of the medium been utilized?

 

Interaction / feedback

How intuitive is the interaction? How original is its use?

 

Scalability

How well could the program/experience potentially be scaled up and further developed?

 

The impact on the viewer

Is it instructive/emotional/beautiful etc.?  How is the theme/message/information conveyed?

 

 

CATEGORY 3:  Nature experience 

Immersion

How immersive, engaging and captivating is the nature experience? 

 

Innovative and creative approach

Originality, design, world-building, use of the possibilities/advantages of the VR media etc.

 

Interaction / feedback

How intuitive is the interaction? How original is its use? How motivated and naturally integrated into the experience is the interaction and feedback? How does it enhance the environment / experience? 

 

Scalability

How well could the program/experience potentially be scaled up and further developed?

 

The impact on the viewer

What is the overall experience, emotions evoked? How has the surface been utilized in the experience? How well do all aspects of the experience work together: sights, sounds, interaction, feedback, events in the environment? Etc.

 

 

CATEGORY 4: Mobile VR 

 

Immersion

How immersive, engaging and captivating is the nature experience? 

 

Innovative and creative approach

Originality, design, world-building, use of the possibilities/advantages of the VR media etc.

 

Interaction / feedback

How intuitive is the interaction? How original is its use? How motivated and naturally integrated into the experience is the interaction and feedback? How does it enhance the environment / experience? 

 

Scalability

How well could the program/experience potentially be scaled up and further developed?

 

The impact on the viewer

What is the overall experience, emotions evoked? How well do all aspects of the experience work together: sights, sounds, interaction, feedback, events in the environment? Etc.

 

 

CATEGORY 5:  TBA